Ballistic Projectile Helper Playmaker Actions

The Ballistic Projectile Helper Asset for Unity, is a simple set of custom functions used for the calculation of projectiles in Unity.

Do you have questions like "What direction should I shoot my cannonball with a fixed speed in order to hit a target position? Or is my speed not enough to hit the target at all?" This asset will help you perform those calculations.

The following playmaker actions can access all the calculations of this asset through playmaker!


  • CanReachTargetWithSpeed
  • ComputeDirectionToHitTargetWithSpeed
  • ComputeElevationToHitTargetWithSpeed
  • ComputeGravityToReachTargetWithSpeedAndElevation
  • ComputePositionAtTimeAhead
  • ComputeSpeedToReachFlatRangeWithElevation
  • ComputeSpeedToReachMaxFlatRange
  • ComputeTimeToHitGround
  • ComputeVelocityAtTimeAhead
  • ComputeVelocityToHitTargetAtTime
  • UpdateProjectile