In this tutorial we look at getting hit reactions using the third party asset "Ragdoll - Hit Reaction Manager" along with playmaker. We use three methods to trigger hit reactions including setting a manual location, mouse click and raycast. Great for natural reactions to gunshots, collisions and other "hits".
Ragdoll - Hit Reaction Manager Playmaker Actions
Ragdoll Hit Reaction Manage is a powerful yet fair priced ragdoll and physics hit reaction system. It can be used to simulate hits using physics (such as blows from falling objects, gunshot hits or strikes from bunt weapons). It can also simulate full rag doll death simulations, and most importantly can perform ragdoll back to mecanim in Unity.
We have created a few simple actions to help manage your ragdoll in unity with this asset. Please note this asset is under active changes (although are unlikely to be breaking changes). We are using the actions ourselves in production level projects now.